![home design 3d v5.0 home design 3d v5.0](https://www.modelz.club/wp-content/uploads/2020/06/5ee81d19b76b9-758x470.jpg)
Ever consider allowing players to go up and down floors or back to previous floors, such as if you left a variety of ammo on one floor and now you need it, so could go back to the previous floor to get it? 15.
#HOME DESIGN 3D V5.0 MOD#
There is a mod called, DoomOne, which merges all the levels of a doom campaign into one large continuous level. On that same note, ever consider adding in the regenerating armor or regenerating health pickups found on the secret levels. like the Flak Gun, or maybe the rapid-fire pistols? 13. I noticed you mention WSJ as a major inspiration for this mod in the credits ever consider putting in any of the weapons from Castle Totenkopf into the mod. The trench gun fires and pumps very slowly makes it difficult to handle officers, despite it being an ideal weapon for them as officers get into point blank range very quickly consider increasing the pumping speed? 12. unless the version of BD you are using was an older version that didn't have the command. I ask because there are times when I'm using my MP40, and I run out of ammo, but I know there is ammo in both my Lugers, but I can't find the command to empty the Lugers I know Brutal Doom had the command. What happened to the empty weapon command, that could empty a weapon of its ammo. The STG44 has a very small ammo capacity of 100 would be better if it was 200, as I go through the ammo quickly and when I do find ammo for it, I just can't carry all that much. I didn't find it anywhere in the game, nor did random weapons produce it. I seem to recall seeing the Chaingun, in some prerelease videos a while back for V5. If you turn on random weapons and random ammo, you will never see a flamethrower or rocket launcher, despite them still being in the game if you type IDFA. However, the weapon on the floor, that contains a combo of a Thompson and a Colt, doesn't respawn. If you set items/big items to respawn, most things now do respawn (they didn't in 4.5, dunno what you did to fix em). If you set monsters to respawn, in game options, only some guys respawn, and it appears related to their death if they lose a limb they don't respawn, but if they die normally (ie how they'd die if you were playing regular Wolf3D) then they do respawn.
![home design 3d v5.0 home design 3d v5.0](https://www.labelsandlabeling.com/sites/labels/lnl/files/styles/680x380_-_news_image/public/filefield_paths/iC3D%20v5%20render.jpg)
80% of the time they do, and it appears to be related to how they die. The officers (super fast white uniform guys) don't always drop grenades when killed. I didn't like having some wooden barrels contain an explosive I'd prefer that having explosive wooden barrels should be in a CVAR. Most of the time, the statues see you, but you are too far away to be hurt from their explosion. The placement of some of the suicide statues isn't very good the only one I found devilishly good placement was on the secret level, near the secret wall into the secret room. I also found that the reward for collecting all the treasure in the secret level, to get just the Thompson, was a bit weak it would have felt better if the reward was say the Trench Gun, or the BAR, or even the Flamethrower. Most of the early rewards from collecting all the treasure was quite good, but some of the later level rewards, were kind of lackluster, in particular LV 8's reward. Besides the usual typos (its understandable, English is a pain at time), I do have a bit of feedback to mention. Played all the levels, and overall quite impressive far superior to V4.5 I'd separate this into paragraphs, but MODDB destroys my formatting with my browser, so sorry in advance.